Pop Up Library

Group Size: 30
Duration: 30 min - 1 hour
Recommended: 1 session
Ideal Age: Juvenile Courses (Up to Age 12)
Each session combines storytime with interactive activities in the area of math, science, and creative arts. After each class, children receive a book and take-home activity to continue the learning fun! The library includes English and Spanish language materials.
Pop-Up Library TOO!

Group Size: 10
Duration: 30 min - 1 hour
Recommended: 1 Session
Ideal Age: Juvenile Courses (Up to Age 12)
Each session combines storytime with books, technology, and sensory learning activities that are fun and accessible for children with various special learning needs. After each class, children receive a book and take-home activity to continue the learning fun!
Storytime Fitness

Group Size: 10
Duration: 45 min - 1 hour
Recommended: 1 Session
Ideal Age: Juvenile Courses (Up to Age 12)
Storytime Fitness includes books that teach the importance of nutrition and engages children in a 30 minutes kid-friendly fitness activity. Kodu Game Lab.
TumbleBook Library

Duration: 30 min
Recommended: 1 Session
Ideal Age: Juvenile Courses (Up to Age 12)
Sample online books and expand early literacy skills through comprehension quizzes and activities. Children and their families will learn how to access TumbleBook Library through the HPL website and continue the fun at home.
Circuits and Electricity

Group Size: 20
Duration: 1 hour
Recommended: 1 Session
Ideal Age: Juvenile Courses (Up to Age 12)
The circuit and electricity curriculum allows children hands-on opportunities to discover the various components of a circuit and how they work. Courses include DIY Paper Circuits, LittleBits, MakeyMakey, and Arduino Circuit Playground.
Coding

Duration: 1 - 2 hours
Recommended: 3 Sessions
Ideal Age: Juvenile Courses (Up to Age 12)
This technology course teaches simple videogame creation in a fun and easy way. Children will learn basic concepts of design and programming, without having to learn a programming language! Courses include: Hour of Code, Portal, Spheros, and Kodu Game Lab.
Lego Robotics (Up to Age 12)

Duration: 1 - 2 hours
Recommended: 1 Sessions
Ideal Age: Juvenile Courses (Up to Age 12)
This class expands on the Lego™ engineering curriculum by engaging children to explore STEM through the manipulation and construction of Lego™ robots. Children then can use IPads and learn basic block coding and command programming to manipulate their new creations. Courses include: Lego™ WeDo.
Minecraft Education Edition

Duration: 1 - 1.5 hours
Recommended: 1 session
Ideal Age: Juvenile Courses (Up to Age 12)
Instructors will guide children through creative and team building skills via our Minecraft EDU server. This class encourages children to explore their imaginations, to develop problem solving abilities, to work in teams on a variety of activities, and get the chance to apply critical thinking skills by competing against other teams!
Lego Engineering (Up to Age 12)

Group Size: 30
Duration: 45 min - 1 hour
Recommended: 1 Session
Ideal Age: Juvenile Courses (Up to Age 12)
This class teaches science, technology, engineering, and math (STEM) concepts by using Legos™ to introduce simple machines to young children. Courses include Lego™ Duplos, Simple Machines, and Renewable Energy.
Lego Story Telling (Up to Age 12)

Group Size: 30
Duration: 1.5 - 2 hours
Recommended: * Session
Ideal Age: Juvenile Courses (Up to Age 12)
Children will create characters and backgrounds using Legos™ and the StoryVisualizer software, which helps children to present, share and document their tales; they can use a web cam, digital camera, or smart device to take pictures of the images and import them into book form.
Gaming

Duration: 1 - 2 hours
Recommended: 5 Session
Ideal Age: Juvenile Courses (Up to Age 12)
Video games are used as an effective learning tool to help motivate students with problem-solving techniques. They help teens process information much faster and improve on their gaming and physical fundamentals. These games can have a great effect on health, well-being and fitness.
Osmos Genius

Group Size: 25
Duration: 1 hour
Recommended: 1 Session
Ideal Age: Preschool
Children use tablets to play games that directly correlate with different mathematical objectives. This fun and exciting program is a great way to get your young learners engaged and interested the world of mathematics while embracing mobile technology.